Summoners war first attack crit damage. Lv. Summoners war first attack crit damage

 
 LvSummoners war first attack crit damage  The larger the number of dice, the greater the damage

Imesety Skills. 2 Damage +10% + Lv. damage% on 4th slot. 5 Cooltime Turn -1 You need to have attack, crit rate, and crit damage numbers available to answer your question. Deva’s first skill, Crescent Moon Slash, attacks the enemy. You start off with an added 50% and given Crit Damage multiplies your base attack damage even. 3 Damage +10% + Lv. 5 Cooldown Turn -1Following up from Laika's example, we would simply need to multiply the base damage of his first skill with his critical damage plus 100 to determine the skill's damage after critical damage has taken place. The first 3 hits decrease one enemy's Attack Bar by 30% each, and the 4th hit Stuns that enemy. Removes all of the harmful effects on you and the target ally and recovers 25% of your HP. He heals, he breaks def, he strips beneficial effect on giant. 4 Damage +5% + Lv. Because bombs rely solely on attack for damage (that means no critical damage required), this build complements bombers perfectly. 2 Damage +5% + Lv. Substats. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. Let’s see how this work. 5% of the enemy's max HP, separate, but added together for the final number. (Reusable in 4 turns). 5 Damage +10% + Lv. 7* {ATK} Show Skill Ups. Defense evens out the damage you are taking i. 5 Cooltime Turn -1 Defense is better. I also assume you will crit every time, just to make things a little bit. Maybe there's a different value that is correct. Damage Resistance Accuracy; 100: 15%: 50%: 15%: 0%: Level Stars HP Atk. Attacks an enemy and looks for its weakness. Clean Shot: Attacks an enemy, inflicting the amount of HP you've lost as damage. Damage Resistance Accuracy; 103: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 35: 5: Min: 4275 Max: 7260. (Reusable in 3 turns). Total damage = 6750 Wind Valk: 801 base attack at level 40 Assume 200% attack from runes Total attack 2403 First skill does 350% damage Total damage = 8410. Recovers the HP by 30% of the damage dealt with every attack during your turn. 2 Damage +5% + Lv. (Reusable in 3 turns). Sieq is available to all summoners since the very early stages of the game: he will be the first single target nuker players will rely on. He is really good for. Speed Crit. Bombs do significant damage! Bombs ignore defense! Bombs stun anything that survives the explosion, setting them up to be. The equation of final damage is. All relevant stats need to be filled in in the spreadsheet. Each attack deals 25% increased damage if the enemy is under harmful effects, and deals 30% more damage if the target has light attribute. Violent/Blade - %ATK / %Crit Dmg / %ATK with crit rate, speed, attack and crit damage substats . Its so difficult to get Crit Rate and Crit Damage at 100% without slot 4 by just pure subtats. Rate Crit. 2 Damage +10% + Lv. Anavel Skills. (Reusable in 6 turns). Even without her continuous damage passive, she will still stop the boss from getting a lot of turns due to attack bar reduction. Bomb Squad Assemble! Posted by Bruno on Jun 01, 2017. The core of this build relies on the 35% attack bonus provided by Fatal runes. 27+36=63. (Reusable in 4 turns) + Lv. This is not a problem to reach since his second skill gives 30% crit chance extra. Knowledge stacks will only buff the third skill: this skill can be usable only if you have at least one stack, and the. [Automatic Effect] Stats. Next, I would go with a slot 2 Will Spd rune with CR, Acc, HP, Atk, Def, and maybe Crit damage. (Reusable in 2 turns) + Lv. 4 Damage +10% + Lv. Despite of beiing an attack type monster, he is mostly used for his third skill: his critical hits fill up the attack bar of all allies by 20%. (Reusable in 4 turns) + Lv. Attacks the enemy with a sword and increases the enemy's skill cooldown time by 1 turn each with a 20% chance. Amber Skills. While players can rely on their guildmates and friends to carry them through the White Shadow Castle raid, this guide will show players how to succeed on your own and how to group up with random players. 3 Harmful Effect Rate +10% + Lv. The first 3 hits decrease one enemy's Attack Bar by 30% each, and the 4th hit Stuns that enemy. 1300 Atk, 90% crit rate and 130% Crit damage First monster: 1500 * (1 + 75% * 100% ) =. Upgrade your gear cautiously, ensuring that you’re investing in pieces with the right sub-stats. Look at your runes, figure out about what stats work best (Optimizer is great for this but apparently bannable. Assaults another enemy with 30% increased damage if this attack kills the first target. This yields a base damage of around 3586. TotalDMG = ( (Attk x SkillMultipier x CDMG x DMGReductionFactor) x DMGdealtonElement + AddedDMGprop. Of course in theory or is possible and dont forget the 50% base cd. 4 Damage +10% + Lv. Inflicts half of the damage you inflicted on all other enemies. Damage Resistance Accuracy; Level Stars HP Atk Def; Awaken stats. 23) ×. Crit. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. Arena Offense. [Automatic Effect] Damage +5%. This attack won't land as Glancing Hits. Always. + Damage +5% + Damage +5% + Damage +15% + Cooltime Turn -1Throws a fan to attack the enemy 3 times, with each attack having a 50% chance to remove one of the enemy's beneficial effect Increases the Attack Bar of all allies by 15% each per beneficial effect removed. Think an attack based mon with no def/hp/spd scaling attacks. Crit. 05+Attack*360 (made up the numbers, but that is how the damage formula would look like). (Reusable in 4 turns) + Lv. Damage Resistance Accuracy; 94: 15%: 50%: 15%: 0%:. 2 Damage +10% + Lv. Increase the Attack Power of ally monsters by 33%. (Reusable in 4 turns) + Lv. . you want more than 60+ crit rate for him to be effective. I used Lulu against the team mentioned above and it wasn't that hard. 5 Cooltime Turn - 1Summoners War: Sky Arena Wiki Monsters Element. Praha is a great example for this. value for CRIT Rate is 100% and 400% for CRIT DMG, so it is highly important to check these values when setting up the Runes. Depends on the monster. Against this AD, my Leo always goes first. 3 Damage +5% + Lv. then having 3 skillups into that skill means s = 0. 8*spd)*att. 3 Cooltime Turn -1. 6 Cooltime Turn - the basic formula for your damage is this: Damage = attack * ( (100% - crit rate%) + (crit rate% * crit dmg%) ) Since it depends almost entirely on what stats you have all other runes (substats etc) it is best to just calculate your damage 3 times with different slot 4 rune for each monster. Summoners War: Sky Arena Wiki Monsters Element. Attacks the enemy 3 times with each strike having a 30% chance to decrease the target's Defense for 2 turns. com Indeed. Let's say, Base damage: 500 Base Crit damage: 50% w/ a rune with 2/4/6(25%att. (Reusable in 5 turns) + Lv. Miles (water surfer) uses. 5 Damage +10% + Lv. Rate Crit. He is very easy to skill-up since he is farmable at Faimon Volcano scenario. If Raoq's damage hits first and kills it - no activation. 2 you don't have high and low damage received. 53= 4002Wind Striker (Skill – Triple Crush): (Effect changed) If the enemy has no beneficial effects after the first attack, the second attack is activated → If the first attack lands as a Critical Hit, the second attack is activated. + Cooltime Turn -1. He has a great third skill that increases critical rate and defense for all allies for three turns. 3 Damage +10% + Lv. Stuns the target for 1 turn and recovers your Attack Bar by 20% each if the enemy is under Continuous Damage. Note here: Speed matters too so more speed = more DPS. Except his 2nd skill does 15% of his max HP as damage. You will be doing double damage (almost) thanks to the 80% crit. S1 Def. (Reusable in 4 turns) + Lv. Spectra Skills. 4 Damage +15% + Lv. Attacks the enemy 2 times to remove 1 beneficial effect and Silence for 2 turns with a 75% chance respectively. Inflicts continuous damage for 3 turns if you get a critical hit. Attacks the enemy with a spear and increases the Attack Speed for 2 turns if you get a Critical Hit. (Reusable in 5 turns) + Lv. End Game. 3 Damage +10% + Lv. 3 Damage +10% + Lv. Triple Attack (240%) Attacks the enemy 3 consecutive times, and adds Continuous Damage, weakened Defense, and stun to each attack if you get a Critical Hit. 100% crit rate and enough to deal 3k to the dragon in main stage should clear. Runes are special attachment stones which provide bonuses to the stats of Monsters. But if want à picture. 4 Damage +10% + Lv. 2 * attack) + (5 * hp) Basically attack barely affects the damage, as can be seen by applying attack buff and seing a very small increase in damage For speed though. 1. + Lv. Damage Resistance Accuracy; 99: 15%: 50%: 40%: 0%: Level Stars HP Atk Def; 25: 3: Min: 1860 Max: 3345. 3 Damage +10% + Lv. Damage Resistance Accuracy; 103: 30%: 50%: 15%: 0%. Each attack has a 50% chance to inflict Continuous Damage for 2 turns. Basically learned that most of what you get, kinda like in rune farming, is utter garbage. Guild War Defense. 1 support mons that don't rely on crit will do more damage to you. Afterwards, attacks all enemies 2 more times, increasing the duration of harmful effects granted on them by 1 turn each. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. 3 Damage +10% + Lv. Kro (Dark Inugami) is a good attack monster in Summoners War. Bombs' stun is resistable. [Mach Punch] will be activated in succession with a 30% chance. 2 Damage +10% + Lv. Subreddit for mobile game Summoners War: Sky Arena. Damage = TotalAttack ∗ ([1 + SkillUps] + CritDamage) * Multiplier. To determine the base damage of his first skill, one need only multiply the two numbers together. Bombs explode before anything happens on a monsters turn, including Veromos' passive removal. + Damage +20%. Ignores the enemy's Defense to inflict significant damage. Inflicts damage to all enemies with a hole that consumes souls and recovers by 50% of the inflicted damage. (Reusable in 5 turns) + Lv. For example, Inugami's Scratch has a base multiplier of 323%, and it can get an additional 30% from skill ups. Bombs cannot crit. + Damage +10%. This skill has a 30% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 20% additionally when you land a Critical Hit. Among the Summoners War:. 2023-01-27. 2*. 2 Damage +5% + Lv. Consumes 10% of your HP. In this context, there are three basic elements you need to know: Water beats fire, fire beats wind, and. 6 Cooltime Turn -1Attacks all enemies to increase the duration of harmful effects granted on them by 1 turn each. 5 Cooldown Turn -1. (Reusable in 5 turns) + Lv. Blocks all enemies (boss excluded) from removing harmful effects for 1 turn. Crit. Self explanatory, Chloe and Veromos are good examples. Speed Crit. Rate Crit. Now people gotta choose between giving him crit rate and lowering the rune requirements or trying to get hilariously insane full crit rate subs then grinding attack/crit damage and speed. You can do 6k damage per card with 171% Atk and 145% CD. Cdmg as bad helps with waves, but it is not useful for the boss stages where he ONLY hits them when they are above 80% hp. 3 Cooltime Turn -1 + Lv. With a decent crit rate or a crit rate leader skill, you can expect to be landing 4–6 dots on this skill. Divide ur results for the first lushen by 1. Removes the harmful effects casted on yourself and counterattacks for 2 turns when attacked. Leader Skill: Increases the Attack Power of ally monsters by 25% Skill 1: Blade Surge: Attacks a single target for 2 times and then attacks all enemies on the 3rd attack. Rate Crit. 5 Cooltime Turn -1. Ahman, Chasun, beast monks, pioneers, epi priests, etc. I follow the recommended leader skills for a safe R5 setup - which are Defense (Skogul), Crit Rate (Hwa) and Resistance (Tesarion/Praha). attack, crit) apart from speed to do damage - and because all his hits are single hit, if. This attack receives a 50% Critical Rate bonus, and stuns the enemy for 1 turn when this attack lands as a Critical Hit. Just pulled Miles and was pleasantly surprised at how he performs. Attacks the enemy target to inflict damage. 4 Damage +10% + Lv. without the additional atk, u will only lose out in waves damage and a very minor drop in boss damageIn the case of Roaq + 2 valks only one can land the killing blow. Feng Yan (Wind Panda Warrior) is a great defense tank monster in Summoners War. The atk% and CD runes give 63% and 80% respectively, making the set bonus worth only half a rune. The damage is proportionate to the enemy's MAX HP. Fire Monsters; Water Monsters. 2 Damage +10% + Lv. Rate Crit. Guild War Offense. (Reusable in 3 turns). Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. 5 Cooltime Turn -1The ones with the most accuracy first and the one with most ark/crit rat/ crit DMG last to make more damage with monsters/boss under Def break. 2 Damage +5% + Lv. (Reusable in 4 turns) + Lv. 3 Damage +10% + Lv. One of the best mons out there. Strikes the [Hidden Aim] pose. Mine with +446 attack and 168% crit damage can do 50-60k on g10 with s3. 2 Damage +10% + Lv. And like a stone-paper-scissors game, these elements have several advantages over each other. Baleygr the Fire Lightning Emperor is a nat 5 fusion monster. Attacks all enemies 3 times to decrease their Attack Bar by 75% with each attack. ago. + Damage +5% + Damage +5% + Effect Rate +10% + Damage +15% + Effect Rate +15% Attacks the enemy 2 times. 4 Attack Bar Recovery +10%Post-buff, then, we have about 2478 attack, 3469 after factoring in skills. Focus on maximizing crit rate, attack percentage, and crit damage while adding some attack speed or accuracy as needed. Now, i keep things that double roll decent resist damage, crit damage mitigation, addtionnal crit damage s2 and s3 and artefacts with more than 1 additionnal damage effects. + Lv. This skill has a 70% chance to activate the Swo + Lv. The first team for GB7 is: (1) Belladeon – Light Inugami. 1 and u should c 2nd lushen dmg is a higher. 4 Damage +10% + Lv. 3 Damage +10% + Lv. Stat Priority : Spd; Atk%; Crit Dmg%; Crit Rate% Base stats. (Reusable in 5 turns) Strikes an enemy with thunder. (Reusable in 5 turns) + Lv. Throws a ball in flames to attack all enemies 2 times and inflicts continuous damage for 2 turns with each attack. 6 Cooltime Turn -1Smokey Skills. 5 Harmful Effect Rate +10% + Lv. Antares is a good counter to Violent procs: thanks to his passive he can gain turns with 15% chance whenever an enemy turn ends. Damage is per hit and I didn't find any compilation containing the number of hits per skill. This attack will deal more damage according to your Defense. Talking about CD, looking into all sorts of it from the Crit Damage per skill, Single target Crit Damage and Crit Damage from Good. 3 Damage +10% + Lv. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. Quickly draws the sword to attack the enemy, decreasing the target's Defense for 2 turns with a 50% chance. (Reusable in 4 turns). 3 Damage +10% + Lv. Unfortunately Miles just has low multipliers. Deals great damage to a single target or applies harmful effects to reduce its battle ability. So when crit rate = 100%, Crit Damage = 50% . dmg. Expose Weakness. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. [Seal of Water] is automatically activated if the enemy dies. Concentrated Attack . Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns. Attacks the enemy target 3 times with the wind of heavens and absorbs the Attack Bar by 30% each. 4* {ATK}) Attacks an enemy and recovers all allies by 50% of the inflicted damage. Though, Lucifer passive does not specifically say damage only allies deal, which is the kicker. Damage Resistance Accuracy; 101: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 30: 4: Min: 2670 Max: 4545: Min: 223the basic formula for your damage is this: Damage = attack * ( (100% - crit rate%) + (crit rate% * crit dmg%) ) Since it depends almost entirely on what stats you have all other runes (substats etc) it is best to just calculate your damage 3 times with different slot 4 rune for each monster. Has no cooldown time. (Reusable in 3 turns). Attacks with the horns and provokes for 1 turn with a 50% chance. Increases the chances of receiving a glancing hit by 70% and the damage dealing to an enemy by 200% if you're attacked while in this pose. Damage Resistance Accuracy; 103: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 30: 4: Min: 3045 Max: 5175: Min: 209. Each attack disturbs the enemy's HP recovery for 1 turn. I have near max towers tho and artifacts with coop and crit bonus as well as damage based on attack, and one of my Icarus hurts. 3 Damage +10% + Lv. Fire Monsters ; Water Monsters. The damage is proportionate to the enemy's MAX HP. The damage increases according to Attack Speed. 2 Damage +10%. Join demone aka demonevational in this video as we talk theory on crit rate vs crit damage in summoners war sky arena. She needs speed, crit rate, accuracy, and a ton of HP. (Reusable in 4 turns) + Lv. Laika is a great monster to use in PvP defense thanks to his passive skill which mitigates the incoming damage at 35% of his Max HP and he has 50% chance to revenge. (Reusable in 3 turns). Also, his second skill is an AoE attack speed and critical rate buff. and his first. So the perfect setup would be an attack artifact with main stat attack, quad roll CD + converted atk buff and a additional dmg by %atk, as well as a wind artifact with main stat atk and quad roll atk buff effect. Some are just straight that scaling. Damage Resistance Accuracy; 102: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 35: 5: Min: 4485. (Reus + Lv. I really recommend bringing Immunity, as area Defense Break + Oblivion on the boss attack will make your life significantly harder (Verdehile and Astar, both previously mentioned both rely. 3 Damage +10% + Lv. . . The inflicted damage is proportionate to the enemy's MAX HP. Homunculus Skills. 15% base crit rate. Thus you have to lower either one, take crit damage for example, leaving it at the base 50%. Attack! Heal! (9. first original dmg without artifact is split by 2 or 3 or 4 or XXX mobs. Farming. 1. Your attack will always land as a Critical Hit against the target who has lower Defense than yours. Attacks the enemy target to inflict damage, ties the target's shadow, and grants an effect that gives 50% of the first hit damage to all enemies and increases your Attack Bar by 100% if the target takes single-target skill damage. Vivachel swap atk and hp bar. 3 Harmful Effect Rate + 10% + Lv. Damage Resistance Accuracy; 100: 30%: 50%: 15%: 0%: Level Stars HP Atk Def; 35: 5: Min: 4710 Max: 7995. 2 Damage +5% + Lv. Attacks the enemy to remove all beneficial effects granted on the target with a 70% chance. Placing bombs ignores glancing and elemental advantage/disadvantage. with average substats, 10 crit rate per run puts you at 75% total crit rate (on monsters that dont get crit on awakening). attack, crit) apart from speed to do damage - and because all his hits are single hit, if. Conclusion. Launches 2 consecutive attacks on an enemy, inflicting damage and decreasing the enemy's Attack Bar by 25% with each attack. This set-up literally needs no other subs than Crit. If you were to choose Runes for your Monster in a damage-dealer position, equipping Rage Runes and Blade Runes will increase the Monster's CRIT Rate and CRIT DMG, resulting in a more powerful attack. + Lv. When you have Kroa on your team, you can focus on other sub-stats, like crit damage. they are not the exact same stats. This is the only buff that partially works. [Mach Punch] will be activated in succession with a 30% chance. 4 Cooltime turn -1; Skill 3: Sanctuary: Removes all harmful effects on all allies, granting them immunity for 3 turns, and increasing the Attack Bar by 30% (Reusuable in 6 turn(s)) Lv. 2 Damage +10% + Lv. 2 Damage +10% + Lv. However in real life scenario you also have to factor in crit rate (and other effects like glancing) to determine how often you can actually get the benefit of CD. However in real life scenario you also have to factor in crit rate (and other effects like glancing) to determine how often you can actually get the benefit of CD. 2 Harmful Effect Rate +10% + Lv. Fire Monsters; Water Monsters; Wind Monsters. (Reusable in 4 turns) + Lv. Ideally +75 speed or around there with 150 crit damage and +800 attack and as high crit rate as possible. Deals damage that increases according to your Defense on the attacked target and stuns for 1 turn. Bomb damage is calculated at time of placement, by the monster that placed the bomb. 2 Recovery +5%. Some abilities however scale directly off Defense or HP without an Attack Ratio. Does anyone know how it works? I currently have it on my Taor who has 3 skills and a leader skill. +1600 att, +225% critdmg, 70 crit rate. g. (Reusable in 4 turns). Add Shaina to your monsters! Shaina, the Fire Chakram Dancer is a good damage based crowd control monster in Summoners War. Throws a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance. Its good to start with 2 stacks but C2+ RTA and Arena, most of the time you start with 5 stacks due to opponents all having shield or will runes. Mine with +446 attack and 168% crit damage can do 50-60k on g10 with s3. Discuss the game with fellow summoners around the globe!Bloodthirst ( {ATK}* (2. 4 Damage +10% + Lv. Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance. Damage Resistance Accuracy; 110: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 25: 3: Min: 1995 Max: 3600: Min: 138Total combined will always favor atk, so I don't know how you ended up with more crit damage. The Real Housewives of Atlanta The Bachelor Sister Wives 90 Day Fiance Wife Swap The Amazing Race Australia Married at First Sight The Real Housewives of Dallas My 600-lb Life Last Week Tonight with John Oliver. The damage increases according to the Attack Speed. So with base+3* crit rune. 6 Cooltime Turn -1Attacks an enemy, dealing damage proportionate to the enemy's MAX HP, and decreases its Attack Speed for 2 turns. Crit. This attack will deal more damage according to your MAX HP. s stands for the skillups value. Gains a turn instantly if the enemy gets defeated from this attack. 2 update and is only obtainable by using the Crafting System. You and the ally's attack will always land as a Critical Hit, and the ally's Attack Bar will be recovered by 30%. Say no more. Damage increases accordingly to your Attack Speed. He use his runes as he want man, who know if there is btr set for other mons. Attacks the enemy target to inflict damage. You command a formation of characters and give them orders according to which of their cards are in your hand, similar to games like RAID: Shadow Legend and Cookie Run: Kingdom. Tesarion – 41% res. Leo mirror match works is that the Faster Leo will go first. Do note I have the 6% damage set and the 5% outfit, no idea if Orbia has the 10% recovery, and I have no idea if undead is affected by the 30. Crit. Increase the Attack Power of ally monsters in Guild Content by 44%. taor has higher damage s3 scaling for single target and i believe his stats are better as well (much higher base atk, lower base speed) taor has 911 base attack, lagmaron has 801 while taor has 95 speed and 30 base CR and lagmaron has 110 with 15 base CR. Placing bombs ignores glancing and elemental advantage/disadvantage. Bomb damage is calculated at time of placement, by the monster that placed the bomb. + Damage +5%. Endure. I would make sure to have CR and ACC and 2 grindables for the other two substats. (R + Lv. its like sige 15)Shumar, Ambush: Attacks the enemy and increases your Attack Speed for 2 turns. I'm not talking about any specific monster. Total expected damage calculation: Like I have already mentioned above, this is done using the formula found on the wiki and just filling in the relevant stats. 5 Cooltime Turn -1Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. 3 Harmful Effect Rate +5% + Lv. Summons a teddy bear to attack the enemy. evantide2 • 8 yr. And your crit damage also gets higher with your base atk. 3 Damage +5%. 5% on it, if you Google summoners war damage fluctuations it comes up, people looked into it a few times. 3 Damage +10% + Lv. (Reusable in 5 turns). Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. Orbia can be a formidable Summoner in Summoners War Chronicles if you invest time and effort into. Susano rune Build. 2 Attack Bar Recovery +5% + Lv. 4 Damage +5%; Lv. Rate Crit. You can get 50+80+35*5 (for slots 1,2,3,5,6)+ 40. So from my experience and testing you should aim for around 10. 3 Harmful Effect Rate +5%. Reddit Post:. With these stats tats can do a projected 15,000 damage per skill 2 allowing for a good amount of damage per second from each tarq. • 8 yr. Maybe there's a different value that is correct. Focus on maximizing crit rate, attack percentage, and crit damage while adding some attack speed or accuracy as needed. (Reusable in 3 turns) Attacks the enemy 3 consecutive times, and adds Continuous Damage, weakened Defense, and stun to each. You can repeat the same process again with Purple Hero Runes. Ex. Before nerf he hit for around 100k s3 After his buff, 140k After his nerf 120k. You gain an extra turn if the enemy dies. The less HP the targeted enemy currently has, the larger the damage becomes and the cooldown time is removed if the enemy dies. In-depth.